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Overview

animejs provides R bindings to Anime.js v4, a JavaScript animation library. It produces self-contained HTML widgets via the htmlwidgets package, which render in browser environments like RStudio Viewer, R Markdown documents, Quarto reports, and Shiny applications.

The package has three conceptual layers:

  1. Timelineanime_timeline() and anime_add() accumulate an animation specification in R.
  2. Propertiesanime_from_to() and anime_keyframes() describe how individual CSS/SVG properties move over time.
  3. Renderinganime_render() serialises the specification and wraps it in an htmlwidget.

A minimal example

Any SVG whose elements can be identified by a valid CSS selector can be targeted directly.

library(animejs)

svg_src <- '
<svg viewBox="0 0 400 200" xmlns="http://www.w3.org/2000/svg">
  <circle data-animejs-id="c1" cx="50"  cy="100" r="20" fill="#4e79a7"/>
  <circle data-animejs-id="c2" cx="120" cy="100" r="20" fill="#f28e2b"/>
  <circle data-animejs-id="c3" cx="190" cy="100" r="20" fill="#e15759"/>
</svg>
'

anime_timeline(
  duration = 800,
  ease = anime_easing_elastic(),
  loop = TRUE
) |>
  anime_add(
    selector = anime_target_css("circle"),
    props = list(
      translateY = anime_from_to(-80, 0),
      opacity = anime_from_to(0, 1)
    ),
    stagger = anime_stagger(150, from = "first")
  ) |>
  anime_add(
    selector = anime_target_id("c2"),
    props = list(r = anime_from_to(20, 40)),
    offset = "+=200"
  ) |>
  anime_playback(controls = TRUE) |>
  anime_render(svg = svg_src, width = "360px")

Timeline

anime_timeline() initialises an animation timeline. The duration, ease, and delay arguments set defaults that apply to every segment; individual segments may override them via anime_add().

tl <- anime_timeline(
  duration = 1000,
  ease = anime_easing("Cubic", "inOut"),
  loop = TRUE
)

anime_add() appends one segment – a set of property animations applied to a CSS selector. The offset argument positions the segment on the timeline: "+=0" (default) starts immediately after the previous segment; "+=200" inserts a 200 ms gap.

Property animations

From/to

anime_from_to() is the simplest property descriptor: a start value and an end value.

anime_from_to(0, 1) # opacity: 0 → 1
anime_from_to(0, 100, "px") # translateX: "0px" → "100px"

Keyframes

anime_keyframes() accepts two or more positional values. Bare numerics are used as to values; named lists may additionally specify ease and duration per keyframe.

# Bare numeric keyframes
anime_keyframes(0, 1, 0.5)

# List-based keyframes with per-keyframe easing
anime_keyframes(
  list(to = 0),
  list(to = 1, ease = "outQuad", duration = 400),
  list(to = 0.5, ease = "inCubic")
)

Staggering

anime_stagger() distributes animation start times across the elements matched by the selector. It is passed to the stagger argument of anime_add().

anime_add(
  tl,
  selector = ".bar",
  props = list(scaleY = anime_from_to(0, 1)),
  stagger = anime_stagger(80, from = "center")
)

For two-dimensional grid layouts, supply grid = c(rows, cols) and optionally axis = "x" or axis = "y".

Easing

All easing constructors return anime_easing objects.

Constructor Example result
anime_easing("Quad", "out") "outQuad"
anime_easing_elastic() "outElastic(1,0.3)"
anime_easing_spring() "spring(0.5,628)"
anime_easing_bezier(0.4, 0, 0.2, 1) "cubicBezier(0.4,0,0.2,1)"
anime_easing_steps(10) "steps(10)"

Plain Anime.js v4 easing name strings (e.g. "inOutSine") are also accepted wherever an anime_easing object is expected.

Playback

anime_playback() sets looping, direction, and UI controls:

tl |>
  anime_playback(loop = TRUE, alternate = TRUE, controls = TRUE) |>
  anime_render(svg = svg_src)

Setting controls = TRUE injects a play/pause button and a scrub slider into the widget.

Event callbacks

anime_on() registers a global JavaScript function as a timeline lifecycle callback. Inject the function into the page via htmltools::tags$script().

tl |>
  anime_on("onComplete", "myOnCompleteHandler") |>
  anime_render(svg = svg_src)

Valid events are "onBegin", "onUpdate", "onComplete", and "onLoop".

Saving widget output

For reproducible documents the widget can be saved to a self-contained HTML file:

widget <- anime_render(tl, svg = svg_src)
htmlwidgets::saveWidget(widget, "animation.html", selfcontained = TRUE)